There are players online.

Connect to the server with the IP


1) No griefing other player’s belongings.

You are permitted to steal from enemies during wars.

Unclaimed towns/settlements are fair game.

Stealing from your own land and then leaving it is also not allowed.


2) No advertising servers and irrelevant links.

Do not talk about other servers or products. Self promotion in general.


3) No spamming, cheating and abusing bugs/glitches.

If you find an exploit, report it ASAP.

Prolonging a report when you've obviously already taken advantage of it is bannable.


4) Be respectful towards others.

No racism, bigotry, sexism, or repetitive slandering.

Treat others the way you expect to be treated.


5) Use of alt accounts to abuse votes, bots, and external programs are banned.

This includes the use of alternative accounts to abuse /vote to earn extra rewards per day.

Bots that grant you an advantage over other players unfairly are also not allowed.

Using clients to bypass the 30 minute timer.


6) No massive farms that will potentially lag the server. 

Having a large amount of anything that lowers TPS (Mobs, items, etc.)


7) Do not ask for staff positions on the server.

We will decide when to ask the playerbase for staff applications when necessary.


8) Use your common sense.

Please don’t be difficult.

Do not try to evade rules and find loopholes. On staff jurisdiction we can overrule.

0 | 5 Rugzy
A landowner can declare war by typing /wars declare
War Planning
The attacker can declare war at anytime given that the defender doesn't have a shield. Once a war is declared, the actual war starts after 12 hours. Prep phase is extended if none of the defending members have logged on yet after the 12 hours have passed.
War Phase
Once the war has started, it will last for 4 hours. Minimum of one player of the defending party must be online for attackers to interact with the defending party's land. If the defender has logged off, the attackers have a 2 hour period where they are still able to interact with the defending party’s land.
If the defending party is to surrender via the war menu, 85% of the land’s balance is to be paid to the attacking party. Attackers will surrender 65% of the defending land's balance if they lose.
A war can be won by either side by number of kills at the of the 4 hour war period, surrenders. (Ex: Attackers get 0 zero kills, Defenders win. Attackers get 12 kills, defenders get 4 - attackers win). If the war is ended by surrender, the defending party is granted a 48h war shield (grace period) where war can’t be declared against them. IF the war is ended by normal means (kills), the defending party will get a 24h war shield. The loser can pay up to 75% of their land’s balance to the winning party at the end of the war if not surrendered.
Additional Notes
Newly created lands have a 1d war shield. During war, the attackers can:
- Place ladders, vines, and scaffolding
- Interact with doors
- Interact with storage
- Interact with mechanisms (levers, buttons, etc.)
- Destroy chests

0 | 6 Rugzy